﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.CullingOptions
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>Flags used by ScriptableCullingParameters.cullingOptions to configure a culling operation.</para>
  /// </summary>
  [Flags]
  public enum CullingOptions
  {
    /// <summary>
    ///   <para>Unset all CullingOptions flags.</para>
    /// </summary>
    None = 0,
    /// <summary>
    ///   <para>When this flag is set, Unity performs the culling operation even if the Camera is not active.</para>
    /// </summary>
    ForceEvenIfCameraIsNotActive = 1,
    /// <summary>
    ///   <para>When this flag is set, Unity performs occlusion culling as part of the culling operation.</para>
    /// </summary>
    OcclusionCull = 2,
    /// <summary>
    ///   <para>When this flag is set, Unity culls Lights as part of the culling operation.</para>
    /// </summary>
    NeedsLighting = 4,
    /// <summary>
    ///   <para>When this flag is set, Unity culls Reflection Probes as part of the culling operation.</para>
    /// </summary>
    NeedsReflectionProbes = 8,
    /// <summary>
    ///   <para>When this flag is set, Unity culls both eyes together for stereo rendering.</para>
    /// </summary>
    Stereo = 16, // 0x00000010
    /// <summary>
    ///   <para>When this flag is set, Unity does not perform per-object culling.</para>
    /// </summary>
    DisablePerObjectCulling = 32, // 0x00000020
    /// <summary>
    ///   <para>When this flag is set, Unity culls shadow casters as part of the culling operation.</para>
    /// </summary>
    ShadowCasters = 64, // 0x00000040
  }
}
